Welcome to the Tower of Scale! Scale your power up while scaling up the tower!

This game is a submission for GMTK Jam 2024. Figuring out what I want to create for the "Built to Scale" theme was certainly a challenge, but I have managed to think of an idea - the idea being a Magic Tower* type of game that tries to take the power absorption "mechanic" from these garbage ad games and make it interesting. The theme is here in two ways:

  • Scaling the tower - self-explanatory
  • Scaling your power - you start having your power value of 5, and you will get your power increased by many orders of magnitude over the course of the playthrough. And well, as the powerscaling goes, you are outscaling the enemies to beat them 😅.

As for the workload, day 1 was making the mechanics, days 2 and 3 were spent on the level design, and day 4 was a tiny bit of polish and making sure that deployment works out fine before the deadline.

Hope you'll enjoy this kind of game, even if it is on the easier side of things.

You can find the source code at https://git.kobold-cave.eu/makiki/gmtk-2024.

* Magic Tower - a niche subgenre of puzzle RPGs with a strong emphasis on optimization of resource usage. See Tower of the Sorcerer or DROD RPG.

StatusReleased
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorMakiki🐑
GenrePuzzle, Role Playing
Made withLÖVE
TagsLÖVE, magic-tower

Download

Download
Tower of Scale win32.zip 3.7 MB
Download
tower_of_scale.love 39 kB

Install instructions

To open the .love file, you need to have Love2D (https://love2d.org/) installed.

The Windows release is ready to play from the get go.

Comments

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(+1)

Very fun. I got 1,433,091,648. I can see how it can be optimized a little more with hindsight but I'm satisfied with this.

Here's the best I could do. Aiming for the top grade was a nice little challenge, although the amount of movement I had to do near the end got annoying.
I don't think there's much that can be done beyond this - I was pretty careless in some areas but every optimization I ignored except for the 25k enemies (I'm not sure whether this is possible while getting all the x2 elixirs, though I believe it to be. I didn't track my pickax uses.) would barely affect the end result. Feel free to prove me wrong though.

Dayum, I would love to see the route, that's an impressive degree of optimization!

oh god this is too much for my brain

reminds me of paquerette down the bunburrows

(also nice to see another löve user!)

(2 edits)

Nice little game. I admit I was expecting a higher rank.

Thanks! I've definitely put quite a bit effort into making this game an optimization hell (or heaven if you are into this). When testing I almost broke the 10 billion power mark - so I've put the highest grade at that point.