Version 0.6 Changelog


Changes to the Fighter

There was a "small" problem with absolutely ridiculous damage output of Fighter at the super-high levels. Because of this, Fighter's bonus to the damage is limited to +5, which is reached at the level 15.

Changes to the Cleric

Same as for Fighter, there were some scaling issues. At higher levels, Clerics could Turn the powerful undead way too easily. For example, a level 20 Cleric automatically succeeds at turning undead with 11 HD or less. Now, there are few changes:

  • Turn Undead difficulty is increased to 10+twice the undead's creature HD. It now can't affect sentient undead - because it makes zero sense to see something a Lich losing their composure and unconditionally running away.
  • Harm Undead is now separate from the Turn Undead roll result. Now it deals minor damage to all undead. The damage increases using the dice progression, starting at 1d2, and ending at 1d12.

Magical adjustments and fixes

  • Fixed the missing description of the Find Traps spell... which is now called Sense Traps.
  • Nerfed Sleep spell. Now instead of affecting up to 4d6 HD of beings, it affects 2d6 of them. Additionally, it affects only targets that have at most 3 HD instead of 4.
  • Magic weapons have lost their bonus to damage, now they only improve the attack roll.

Monstrous adjustments and fixes

  • Improved Griffon's beak damage to 2d6.
  • Lowered Wererat's bite damage to 1d6.
  • Fixed missing Mummy's saves.
  • Orc's Mind save is increased to +0.
  • Removed inconsistency in Vampire's stat block.


Minor text fixes

  • In the description of attacking process, Combat Bonus is now capitalized.
  • In the description of Energy Drain, the sentence "One negative levels can be regenerated per week." is changed to "One negative level can be regenerated per week."
  • Improved the wording about artisan hirelings.
  • Removed the 0 HD rule in the monster creation guidelines, because it doesn't make any sense in the current experience system. It was a relic from the previous experience system.

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